﻿----------------------------------------------------
--物品特殊技能(黄字效果)：
----------------------------------------------------

objUse = {}
objUse["forces nearby enemies to attack you (rad %d)"] = "强制让半径%d内的敌人来到身边攻击你"
objUse["use the orb"] = "使用水晶球"
objUse["absorb energies"] = "吸收能量"
objUse["activate a portal"] = "激活一个传送门"
objUse["recall the user to the worldmap after 40 turns"] = "传送至世界地图（等待40回合）"
objUse["dig a wall, cut a tree, ..."] = "挖墙、砍树..."
objUse["inscribe your skin with the infusion."] = "纹刻到你的身上"
objUse["inscribe your skin with the rune."] = "把符文纹刻到身上"
objUse["inscribe your skin with the taint."] = "把印记纹刻到身上"
objUse["call light"] = "光照术"
objUse["combine with a staff"] = "安装至法杖"
objUse["map surroundings"] = "洞察术"
objUse["reveal the surrounding area (range 20)"] = "展露周围20码的地形"
objUse["shoot a cone of fire"] = "火焰喷射"
objUse["summon Limmir the jeweler at the center of the lake of the moon"] = "在月之湖中心召唤珠宝匠利 米尔"
objUse["teleport you anywhere on the level, randomly"] = "将你传送至当前地图的随机 位置"
objUse["create a temporary shield that absorbs damage"] = "吸收护盾"
objUse["blink to a nearby random location(rad %d)"] = "随 机 传 送 到 附 近 位 置 (半径 %d)"
objUse["channel mana (increasing mana regen by 500% for ten turns)"] = "法力回复（提升法力回复500% 持续10回合）"
objUse["detect the presence of creatures around you"] = "查看生物"
objUse["light the area"] = "照亮区域"
objUse["teleport randomly"] = "随机传送"
objUse["shoot a bolt of spydric poison"] = "发射蜘蛛毒素"
objUse["generate a burst of ice"] = "冰封爆炸"
objUse["combine with a weapon"] = "安装至一把武器"
objUse["blink to a nearby random location"] = "随机传送至附近的某个位置"
objUse["project an attack as mind damage doing 150%% weapon damage at range 10"] = "在距离10以内造成150％武器伤害的精神伤害"
objUse["inflict mind damage; gain psi and hate"] = "造成精神伤害，增加超能力值和仇恨值"
objUse["completes a nature powered mindstar set"] = "组合自然套装"
objUse["completes a psionic powered mindstar set"] = "组合超能力套装"
objUse["call the drake in an elemental mindstar (this will remove other set bonuses)"] = "从灵晶中召唤龙之魂魄（这会移除其他套装效果）"
objUse["divide the mindstar in two"] = "将灵晶一分为二"
objUse["project a bolt from the staff"] = "从法杖中射出一枚元素球"
objUse["project a bolt from the staff (to range %d) dealing %0.2f - %0.2f %s damage"] = "从 法 杖 中 射 出 一 枚 元 素 球 ， 射 程 %d ， 造 成 %0.2f 到%0.2f%s 伤 害 "
objUse["project damage in a circle from the staff"] = "从法杖中发射一圈破坏能量"
objUse["unleash an elemental blastwave, dealing %0.2f - %0.2f %s damage in a radius %d around the user"] = "从法杖中发射一圈破坏能量, 造成 %0.2f 到 %0.2f %s伤害，伤 害 半 径 %d"
objUse["channel mana (increasing mana regeneration by 500%% for ten turns)"] = "法力灌注（在10回合内增加500％法力回复）"
objUse["project damage in a cone from the staff"] = "从法杖中发射一片锥形破坏 能量"
objUse["conjure elemental energy in a radius %d cone, dealing %0.2f - %0.2f %s damage"] = "从 法 杖 中 发  射一  片 %d 码 的 锥 形 破 坏 能 量 ， 造 成 %0.2f 到 %0.2f %s 伤害。"
objUse["release a wave of psionic power"] = "释放一波超能力量"
objUse["generate a personal shield"] = "产生一个单体护盾"
objUse["regenerate %d life over 5 turns"] = "在5回合内回复 %d 生命值"
objUse["destroy an arcane item"] = "摧毁一件奥术装备"
objUse["strike all targets in a line"] = "打击一条直线的目标"
objUse["strike an enemy in range 3, releasing a burst of lightning"] = "释放一波闪电爆炸打击3码 范围内的目标"
objUse["accelerate burns, instantly inflicting 125% of all burn damage"] = "催化燃烧，立刻造成125％ 燃烧伤害"
objUse["send out a beam of kinetic energy"] = "射出一束灵能射线"
objUse["turn into a corrupted losgoroth (poison, disease, cut and confusion immune; converts half damage into life drain; does not require breath"] = "转变为一只堕落的洛斯格罗 斯(毒素、疾病、 撕裂和混乱免疫)，转换一半 伤害为生命吸收，不需要呼吸。"
objUse["create a reflective shield (50% reflection rate)"] = "制造一个反射护盾（50％ 伤害反射）"
objUse["phase door in range 6, radius 2"] = "传送至6码外2码半径范围 的随机地点"
objUse["destroy an arcane item (of a higher tier than the gauntlets)"] = "摧毁一件奥术装备（比 臂铠材质级别高）"
objUse["turn yourself invisible for 10 turns"] = "使自己隐形10回合"
objUse["send out a beam of light"] = "射出一束光束"
objUse["release a will o' the wisp"] = "释放一只鬼火"
objUse["release the absorbed darkness"] = "释放吸收的黑暗"
objUse["flip the hourglass"] = "翻转沙漏"
objUse["force some of your foe's infusions, runes or talents on cooldown"] = "使敌人的部分纹身、 符文或技能进入冷却"
objUse["call an antimagic pillar for 15 turns, but silence yourself for 5 turns"] = "召唤一根反魔图腾15回合同时沉默自己5回合"
objUse["release a burst of void energy"] = "释放一团虚空爆炸"
objUse["fires a bolt of kinetic force, doing 150% weapon damage"] = "释放一颗灵能球，造成 150％武器伤害"
objUse["invoke dawn"] = "曙光降临"
objUse["raise undead rats"] = "召唤亡灵鼠"
objUse["consume the heart"] = "吃下心脏"
objUse["drink the vile blood"] = "喝下肮脏的汁水"
objUse["invoke your inner bearness"] = "激发你内在的熊性"
objUse["create living shards of crystal"] = "召唤元素水晶"
objUse["teleport you randomly (rad %d)"] = "随机传送（半径范围 %d）"
objUse["deal temporal damage to summons, and if they survive, remove them from time"] = "造成时空伤害并将目标移出时间"
objUse["summon a shining orb"] = "召唤一个发光球体"
objUse["boost movement speed by 300% for 4 turns (does not use a turn)"] = "4回合内增加移动速度300%(使用不消耗时间)"
objUse["blink to a random location within 2 spaces of target hostile creature"] = "传送至敌对目标处，误差半径2"
objUse["imbue the hammer with a gem of your choice"]="将宝石嵌入锤子中"
objUse["take root increasing health, armor, and armor hardiness but rooting you in place"]="扎根，增加生命、护甲和护甲硬度，但不能移动"
objUse["strike with your weapon as 100% light damage, up to 4 spaces away, healing for 50% of the damage dealt"]="用武器攻击至多4码距离，造成100%光系武器伤害，并治疗自己50%伤害值"
objUse["slow the movement speed of all creatures within 5 spaces (including yourself) by 40%"]="半径5内的所有目标移动减速40%（包括自己）"
objUse["fire a bolt of plaguefire, dealing damage over time based on your magic stat"]="发射疫火之球，造成持续伤害，伤害受魔法加成。"

objUse["re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50"] = "重置戒指属性。每3级能重置一次。\n除非有重置机会或者人物50级，否则不能解除装备。"
objUse["deal darkness damage equal to your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium)"] = "造成等于法术强度的暗影伤害。\n如果杀死目标，则恢复15%%全资源（失衡值和紊乱值除外）。"

objUse["release a radius %d blast of frozen vapors that deal %0.2f cold damage (based on Magic) each turn for %d turns"] = "在 半 径 %d 范 围 内 释 放 寒 冰 气息 ，  每回 合 造 成 %0.2f 点 寒 冷伤 害  （ 基 于 魔 法 ），  持 续 %d回 合 。"
objUse["attempt to destroy all magic effects and sustains on creatures in a radius %d cone (unnatural creaters are additionally dealt %0.2f arcane damage and stunned)"]="试 图 摧 毁 %d 码 锥 形 范 围 内 所 有 魔 法 效 果 ， 并 对 非 自 然 生 物 造 成 %0.2f 奥 术 伤 害 并 震 慑。"
objUse["inflict %0.2f mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done"] = "在 距 离 1 0 的 范 围 内 造 成 %0.2f 精 神 伤 害 ， 回 复 10%% 伤 害 值 的 超 能 力 值 和 仇 恨 值。 "
--护符技能
--wands powers
objUse["reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad %d)"] = "照 明 并 侦 查 你 附 近 的 生 物（半 径 范 围  %d）"
objUse["disarm traps (%d disarm power, Magic) along a range %d line"] = "拆 除 陷 阱 （强 度 %d， 基 于 魔法），范围%d"
objUse["creates a wall of flames lasting for 4 turns (dam %d overall)"] = "制 造 一 堵 持 续 4 回 合 的 火 墙（ 共计 %d点 伤 害 ）"
objUse["fire a bolt of a random element (dam %d-%d)"] = "发射随机元素弹，伤害（%d-%d）"
--torques powers
objUse["teleport randomly (rad %d)"] = "随机传送（半径范围 %d）"
objUse["setup a psionic shield, reducing all physical, nature, temporal and acid damage by %d for 7 turns"] = "制造一个灵能护盾，减少 %d 所有物理、自然、时空和酸性伤害，持续7回合"
objUse["setup a psionic shield, reducing all fire, cold, light, and arcane damage by %d for 7 turns"] = "制造一个灵能护盾，减少 %d 所有火系、冰冷、光系和奥术伤害，持续7回合"
objUse["setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by %d for 7 turns"] = "制造一个灵能护盾，减少 %d 所有闪电、枯萎、精神和暗影伤害，持续7回合"
objUse["absorb and nullify at most %d detrimental mental status effects in the next 10 turns"] = "在接下来的10回合内，吸收并 消除大部分 %d 负面精神效果"
objUse["fire a blast of psionic energies in a range %d beam (dam %d-%d)"] = "释放一束长度%d的灵能光束（伤害 %d-%d）"
--totems powers
objUse["remove up to %d poisons or diseases from a target within range %d (Willpower)"] = "移 除 目 标 身 上 %d 种 毒 素 和 疾 病 ， 距 离 限 制 %d（基 于 意 志 ）"
objUse["heal a target within range %d (Willpower) for %d"] = "治疗%d码（基于意志）内目标 %d 点生命值"


--药水技能
objUse["transmogrify all the items in your chest at once (also done automatically when you change level)"] = "立即转化盒子中的所有物品 （当你切换地图时也会自动转化）"
objUse["permanently increase your dexterity and cunning by three"] = "永久提升你3点敏捷与灵巧点数"
objUse["permanently increase your defense and ranged defense by six"] = "永久提升你6点近身和远程闪避"
objUse["permanently increase your physical critical strike chance by 4%"] = "永久提升你4%物理暴击率"
objUse["permanently increase your magic and willpower by three"] = "永久提升你3点魔法和意志点数"
objUse["permanently increase all your saving throws by 4"] = "永久提升你4点全体豁免"
objUse["grant you four additional stat points"] = "获得4点额外属性点数"
objUse["permanently increase your chance to critically strike with spells by 4%"] = "永久提升你4%法术暴击率"
objUse["permanently increase your luck by 5"] = "永久提升你5点运气"
objUse["grant you two additional class talent points"] = "获得额外2点职业技能点数"
objUse["permanently increase your strength and constitution by three"] = "永久提升你3点力量和体质点数"
objUse["permanently increase your armor by four"] = "永久提升你4点护甲值"
objUse["grant you two additional generic talent points"] = "获得额外2点通用技能点数"
objUse["grant you complete invulnerability for five turns"] = "使你5回合内无敌"